1v1 Duels
An info zone (square or sphere), two fighter spheres, and a lobby for each player. A duel or a queue spot starts only when someone is standing in each sphere. One person waiting alone is left where they are.
01Premium
1v1 Duels is a Premium system. On Free you can see the page but it stays locked and does not run until the server has Premium.
02Zones
Open Events, then 1v1 Duels. Zone configuration is the first thing you set.
- Event Info Zone is either a square or a sphere. Turn on one switch — they cannot both be on. Square uses three size numbers (width, height and depth) and the same rotation as Custom Zones. Sphere uses a radius, like Custom Zones, and has no rotation. The enter message stays the same either way: how many duels are live (1 or 0) and how many players are waiting. Set X, Y and Z with Use my location, then the colour and the zone rules, including PvP, NPC damage, radiation, building, showing the area and showing the info message. After the first save, +1 Millimetre and −1 Millimetre move the zone in game as soon as you tap them. You do not press Save for that. Quick taps are sent together, the same way Dynamic Text does. The size and the shape update in game as you change them, after the first save.
- Player 1 and Player 2 are spheres. You set the coordinates, the radius and the colour. PvP and NPC damage stay on, radiation stays off, and the area stays visible. They have the same millimetre buttons, and those also move the sphere in game as soon as you tap them.
- The info message appears the moment someone steps into the info zone. It shows how many duels are live (1 or 0) and how many players are waiting.
- Remove Zones takes the info zone and both spheres off the map and clears every saved 1v1 location, including the fight spots and both lobbies. Set them again with Use my Location, then save. Use this after a wipe if the page says the zones are up and you cannot see them.
03The fight
A duel starts only when someone is standing in the Player 1 sphere and someone else is standing in the Player 2 sphere at the same time. One person waiting in a sphere is left where they are. They are not teleported and they are not added to the queue. When both spheres have someone, Surge teleports each of them to the matching fight spot and gives them the kit you picked under Supply a kit. They get that kit at the start of each round. They do not get it again after round 3, and neither lobby gets it.
- A duel is three rounds. You set how long one round lasts, up to 10 minutes.
- When one fighter kills the other, that fighter wins the round and the round stops immediately. It does not wait for the round clock. If a fighter respawns before anyone has been given the round, the other fighter gets that round. The person who respawned does not get it. When either fighter then respawns, Surge kills the other fighter and teleports both back for the next round right then. The teleport counts only after that player enters the game again. If that line does not show up, Surge sends it again. The new round clock starts when both are on their spots. A teleport the bot just did is not a respawn. Surge ignores that enter line for 10 seconds, then watches for a real respawn again.
- After the third round the duel is over. Surge says who won and the rounds, for example 3-0 or 2-1, through the in-game message queue. That line cannot be changed. Discord gets an embed with the same result, in the channel you set for this event, not the in-game formatting. The next pair comes out of the lobby.
- Move Out leaves the 1v1. A fighter who uses it ends the rounds, both fighters are killed, and the next pair comes out of the queue. Someone waiting in the queue who uses it is taken off the list so another player can wait.
- You cannot step into a 1v1 while you are in a live PvP event, and you cannot join a PvP event while you are fighting a 1v1 or waiting in its queue.
- If a round ends with nobody getting the kill, both fighters are sent back for the next round. On round 3 the duel just ends.
- If someone does not respawn within 90 seconds, the duel ends so the queue can move.
04Surge Wager
Inside 1v1 Duels there is a Surge Wager switch. It is off by default. Turn it on and you get a warning. Accept it, then enter a currency amount and press Save.
- Only linked players on this server can play. If they are not linked they cannot play. If their balance does not match the amount they cannot play.
- While they are in the fight or waiting in the lobby, they cannot spend that currency anywhere else.
- The winner gets the amount. The loser pays the same amount. Example: 1000 means the winner gets 1000 and the loser loses 1000.
05Queue and lobby
Once a duel is going, the spheres stay up. The next pair is taken only when someone is standing in Player 1 and someone else is standing in Player 2 at the same time. The player from Zone 1 is sent to the Player 1 lobby, and the player from Zone 2 is sent to the Player 2 lobby. They wait there until the current duel finishes. One person standing in a sphere while the other sphere is empty is not added to the queue.
Player 1 is Zone 1 and Player 2 is Zone 2. Set each lobby on its own, and keep both of them outside the two spheres. A player already waiting is not picked up a second time.
06On, off, and announcements
- 1v1 Duels on means the event is on. Players can start fights as soon as the zones are set. Off means it is off. Turning it off does not wipe your zones, kit, messages or interval. Turn it back on and everything is still there.
- Message interval uses minutes, hours or days. Discord and the in-game announcement share this time. If you change the interval, the next send follows the new time from the last announcement.
- The first Discord embed and the first in-game line go out as soon as you switch 1v1 on. After that they repeat on the interval. The in-game line goes through the in-game message queue, so it waits its turn with other chat.
- Announce in Discord uses the same embed builder as Discord integrations. Pick a channel the bot can post in. When a duel ends, the result embed still goes to that same channel.
07Automated Doors
Automated Doors is optional. Turn it on when the arena doors should open and close with each round.
- Frequency is a 3 digit code. Refresh gives you a new one, the same way Raid Alarm refreshes a code, except this one is 3 digits. Set the doors to that frequency.
- How long should we wait before opening doors? is a number of seconds. The wait starts after the fighters have been teleported and given their kit.
- How long should we wait before closing doors? is also in seconds. That wait starts the moment the doors open.
- The sequence runs at the start of every round: wait, open, wait, close. A new round starts its own sequence.