Premium

Pvp Event

Timed arena fights that run themselves. Players join with the Can I Enter? emote, get teleported to your spots with a kit, fight until the timer runs out, and the top killer can be announced at the end.

01Premium

Good to know

Pvp Event is a Premium system. On Free you can see the page but it stays locked and does not run until the server has Premium.

02What it does

A PVP Event opens an arena on a schedule. When it goes live, Surge announces it in game and anyone on the server can jump in. Each player gets their own spawn spot and, if you set one, a kit. When the time is up the event closes, everyone still inside is taken out, and the player with the most kills can be called out as the winner.

You set it up once and the bot handles the rest: the timing, the teleports, the kits, the respawns and the scoreboard.

  • Up to 20 PVP events per server.
  • Up to 10 locations per event. Each location holds one player, so 10 locations means 10 players.
  • Only one PVP event runs at a time on a server. The others wait their turn.

03Creating an event

Open Events > Pvp Event and press Create Event. The editor is split into Arena, Rules, Link Event and Messages.

  1. 1Event name. Up to 48 characters. It shows in your messages wherever you use {eventname}.
  2. 2Spawn kit. Pick a kit from your Auto Kits list. If the list is empty, create kits in game first and press Refresh kits. You can also choose no kit, and players keep whatever they carry.
  3. 3Event locations. Add one spot per player. Stand on each spot in game and press Use my Location, or type X, Y and Z yourself.
  4. 4Interval. How often the event runs, for example every 2 hours. This is counted from the moment the previous run ends.
  5. 5Event duration. How long the arena stays open. Anything from 1 minute up to 7 days.
  6. 6Pop Trigger. Optional, from 1 to 100 players. Leave it empty to ignore player count.
  7. 7Set your rules and messages, then press Create Event.
Good to know

Use my Location reads the position of your linked in-game name, so you need to have linked it and be online on that server.

04How players join and leave

No linking is needed to take part in game. While the event is live, anyone on the server can join.

  • To join: use the Can I Enter? emote. The bot kills the player first so no gear comes in with them. When they respawn they are teleported to their spot, with the kit if you set one.
  • To leave: use the Move Out emote. If they are standing in the arena, the bot kills them so they cannot walk off with loot, and their spot frees up. Goodbye is only for Zorp, so it no longer leaves a PvP event.
  • If you are in this event, or in a 1v1 fight or its queue, you cannot join the other one. The events can still run at the same time.
  • From the website: players can also open Events on the player dashboard and press Join Event or Leave Event. It works exactly like the emotes.

When every spot is taken, nobody else can get in until someone leaves or is knocked out. A player who disconnects for more than about a minute and a half loses their spot. Players who are not in the event are never touched.

Tip

The player dashboard shows each event's status, how many spots are taken, when the next one starts and a live top 3, so it is worth sharing your player link with your community.

05Rules you can switch on or off

  • Respawn continuously. When on, and you are not using cooldown or lives, a killed player has 30 seconds to respawn and gets teleported straight back into the fight. Too slow and they are out. When off, one death and they are out, and their spot opens up for someone new. Coming back is counted from the enter-game line (with or without a platform tag) or from a fresh position after they died. A teleport the bot just did is not treated as a respawn.
  • Universal cooldown. Pick a wait in minutes, hours or days. After a player dies, Surge waits that long, then teleports them back into the event on its own. You cannot use this together with Event lives.
  • Event lives. Pick how many times a player can be teleported back after dying. When those lives are used, they stay out of the event. You cannot use this together with Universal cooldown.
  • New kit every teleport. Only matters when players can come back. When on, every respawn gives a fresh kit. When off, only the first teleport gives the kit.
  • Announce top killer. When the event ends, the player with the most kills is announced as its own chat line, after the end message. Only kills on other event players count. If two players tie, the one who got there first wins. If nobody scored a kill, the announcement still uses someone who was in the event, with 0 kills.
  • Join message and Leave message. Optional announcements when someone joins or leaves. Players leaving are still killed on the way out either way.

With more than 3 locations, a respawning player lands on a random free spot. With 3 or fewer, they go back to their own spot.

06Messages

Every message has a preview and a Reset to default button, so you can experiment without worrying.

  • Announcement Message: sent when the event starts. The default tells players to use the Can I Enter? emote.
  • Discord when live: optional message posted in the channel you pick, at the moment the event starts. A bot restart does not post that live message again for the same run.
  • Pre announcements: optional Discord message and optional in-game message, both sent 10 minutes before the scheduled start. Write {time} in each one you use. Surge fills that in as 10 minutes. The in-game line joins the normal message queue. If the interval is shorter than 10 minutes, there is no moment to send them. Those pre messages are also remembered across restarts.
  • Event End Message: sent when the event is over.
  • Winner Message: sent after the end message if Announce top killer is on. It always goes out as its own chat line so it is not skipped.
  • Join and Leave Message: sent when a player gets in or leaves.

You can use {eventname} in all of them, {playername} in the join, leave and winner messages, and {totaleventkills} in the winner message. Messages can be up to 1000 characters.

07Scheduling, Start Now and live events

Each event card shows its interval, duration, spots, kit and pop trigger, plus when it runs next. While an event is live you see a scoreboard with who is in, who is respawning and their kills.

  • If several events are due at once, the one that has been waiting longest goes first. There is always at least a minute between one event ending and the next one starting.
  • If you set a Pop Trigger and there are not enough players when it is due, the event waits and starts as soon as enough people are online.
  • Start Now skips the interval, the pop trigger and the gap between events. It is blocked while another PVP event is live, when the event is switched off, or when the bot is offline.
  • You can edit a live event. Saved changes apply straight away, and new locations are used from the next teleport.
  • Switching a live event off, or deleting it, ends it immediately for everyone. You will be asked to confirm.

08Linking custom events

Under Link Event you can attach up to 2 of your Custom Events. They spawn when the PVP event starts and get cleared away when it ends, which is great for dropping loot into the arena.

  • Linked custom events follow this PVP event's interval and pop trigger instead of their own.
  • A custom event can only be linked to one PVP event at a time. Unlink it there first to move it.
  • A linked custom event that is switched off will not spawn. Turn it on in Custom Events.
  • If you change links while the event is live, the change applies from the next run.
Good to know

When the PVP event ends, every entity of the linked types on the map is removed, not only the ones this event spawned.