Premium

2v2 Event

A Premium event with the same bones as 1v1 Duels: an info zone, Team 1 and Team 2 spheres, a fight spot and a lobby for each team. Two teammates in each zone start the match. A queue holds one waiting match.

01Premium

Good to know

2v2 Event is a Premium system. On Free you can see the page but it stays locked and does not run until the server has Premium.

02Zones

Open Events, then 2v2 Event. Zone configuration is the first thing you set.

  • Event Info Zone is the same as 1v1: square or sphere, Use my location, colour, zone rules, millimetre buttons after the first save. The enter message says 2v2 Event, whether one is live (1 or 0), and how many players are waiting.
  • Team 1 and Team 2 are spheres. You set the coordinates, the radius and the colour. They have the same millimetre buttons as 1v1.
  • Team 1 teleport and Team 2 teleport are where each team is sent for every round. The whole squad lands on that team’s fight spot.
  • Team 1 lobby and Team 2 lobby are where a queued squad waits. Keep both lobbies outside the two spheres.
  • Remove Zones takes the info zone and both team spheres off the map and clears every saved 2v2 location, including the fight spots and both lobbies.

03The fight

A match starts only when two people are standing in Team 1 and two people are standing in Team 2 at the same time. Allow only teams to 2v2? is on by default. The first player who steps into a team zone sets the team, using the same team list as Zorp. Only people on that team count in that zone. Turn it off and the first two people in each zone start, even if they are not teamed.

  • A match is three rounds. You set how long one round lasts, up to 10 minutes.
  • Team 1 is bracket 1 and Team 2 is bracket 2. A round is won when both players on a bracket are down. The other bracket gets that round and the round stops. Surge then kills the winners, waits 10 seconds looking for everyone to respawn, and teleports them back for the next round. Coming back uses the enter-game line or a fresh position. A teleport the bot just did is not a respawn.
  • They get the kit you picked under Supply a kit at the start of each round. They do not get it again after round 3, and neither lobby gets it.
  • After the third round the match is over. Anyone still in the event is killed so they leave the arena. Surge says who won and the rounds through the in-game message queue. Discord gets an embed with the same result, in the channel you set for this event.
  • Move Out leaves the event. A fighter who uses it ends the rounds, the fighters are killed, and the next match comes out of the queue.
  • You cannot step into a 2v2 while you are in another live event or its queue.
  • If someone does not respawn within 90 seconds, the match ends so the queue can move.

04Surge Wager

Inside 2v2 Event there is a Surge Wager switch. It is off by default. Turn it on and you get a warning. Accept it, then enter a currency amount and press Save.

  • Only linked players on this server can play. If they are not linked they cannot play. If their balance does not match the amount they cannot play.
  • While they are in the match or waiting in the lobby, they cannot spend that currency anywhere else.
  • Each winner gets the amount. Each loser pays the same amount. Example: 1000 means both winners get 1000 each, and both losers lose 1000 each.

05Queue and lobby

Once a match is going, the spheres stay up. The next full 2v2 is sent to the Team 1 lobby and the Team 2 lobby. The queue holds four people — two on each side. Extra people in the zones wait where they are. A side that is not full is not added to the queue.

06On, off, and announcements

  • 2v2 Event on means the event is on. Off means it is off. Turning it off does not wipe your zones, kit, messages or interval.
  • Message interval uses minutes, hours or days. Discord and the in-game announcement share this time. If you change the interval, the next send follows the new time from the last announcement.
  • The first Discord embed and the first in-game line go out as soon as you switch 2v2 on. After that they repeat on the interval. The in-game line goes through the in-game message queue.
  • Announce in Discord uses the same embed builder as Discord integrations. When a match ends, the result embed still goes to that same channel.

07Automated Doors

Automated Doors is optional and works the same way as 1v1. Turn it on when the arena doors should open and close with each round.

  • Frequency is a 3 digit code. Refresh gives you a new one. Set the doors to that frequency.
  • How long should we wait before opening doors? starts after the fighters have been teleported and given their kit.
  • How long should we wait before closing doors? starts the moment the doors open.
  • The sequence runs at the start of every round: wait, open, wait, close.