DocumentationManagement
Free + Premium

Dynamic Map

A live map of your server showing players, tool cupboards, Zorps, monuments, locked crates, deaths and a PvP heatmap, with a one-hour rewind for admins and an optional map for your players.

01Free and Premium

  • Free: the live admin map.
  • Premium: adds the one-hour rewind, the PvP heatmap and the map for your players.

02What it does

Dynamic Map puts your actual server map on screen and draws what's happening on top of it. You can see where everyone is, where the bases are, where people are dying and where the fighting is hottest. You can also scroll back up to an hour to see what happened, which is gold when you're sorting out a report.

You can also give your players their own map on the Surge website, and choose exactly how much they're allowed to see.

The map image is built from your server's seed and world size. Player, TC, monument and heat markers use that same world size, so they sit on the picture correctly.

03Turning it on

Dynamic Map is off by default. Every tab except Overview is greyed out until you switch it on.

  1. 1Make sure the bot is connected to your server. You can't turn the map on while it's offline.
  2. 2On the Overview tab, click the Dynamic Maps button so it says ON.
  3. 3Wait a few seconds while Surge sets up your map. You'll get a message saying how many monuments it mapped.
  4. 4Check the World Size matches your server and click Save overview if you changed it.
  • World Size: 1000, 1500, 2000, 2500, 3000, 3500, 4000 or 4500. This has to match your server or the map picture and every marker will be wrong.
  • Current seed: read from your server automatically. You can't edit it.
  • Your map overlay image URL: paste a PNG or JPG of your map if you want your own picture. The live map, the PvP heatmap and the Discord heatmap all use it. Clear the box and save to go back to the map Surge fetches from your seed.

04The live admin map

Open the Live map tab to see the map itself. It updates on its own every few seconds, and each update asks your server again for the current layers — tool cupboards, locked crates, supply drops, players, Zorps, deaths and crash sites — so a wipe cannot leave old markers sitting on the picture. You can zoom with the buttons, pinch, or Ctrl+scroll, and drag to move around.

The side panel lets you switch layers on and off just for your own view:

  • Players: a dot for each online player, kept up to date as they move.
  • Bounties: a target icon on the live bounty while that player is online, the same size as a Tool Cupboard marker.
  • Tool Cupboards: every TC currently on the server. After a wipe they leave the map as soon as Surge reads the new layer.
  • Zorps: Zorp zones, coloured for online and offline.
  • Monuments: monument icons.
  • Locked crates: hackable crates currently on the map.
  • Supply drops: a light green parachute on every supply drop. Surge checks again every 20 seconds, and a drop leaves the map when it is gone.
  • Deaths: an X where someone died. Each one stays visible for 10 minutes.
  • Heli crashes and Bradley crashes: explosion markers that stay for 15 minutes.
  • PvP Heatmap: lights up areas where players have been killing each other. More on this below.

The Player filter dropdown narrows the map down to one person. Their dot, plus any deaths where they were the victim or the killer.

Hit the refresh button on the map if you want Surge to pull every layer from the server again right now.

05PvP Heatmap

The heatmap looks at every player kill from the last 10 minutes and finds the areas where the most fights happened. An area needs at least 3 kills close together before it lights up, so a single kill or a quick trade won't show anything. Heat is drawn on the same picture as the live map: your overlay if you set one, or the map Surge fetched if that box is empty. You can also send that heatmap to Discord from Discord Integration > Server to Discord > Send heatmap to discord. It looks like the same map you already see in Dynamic Map, heat included, and that Discord message stays current — it refreshes every 5 minutes.

  • A hotspot covers a wide area, about the size of a big base and its surroundings, so you see where the fight is rather than a single dot.
  • It starts orange and turns deep red as more kills pile up. At 10 kills it's fully red.
  • Each hotspot shows its kill count on the map.
  • The PvP hotspots list in the side panel shows each fight, how many players were involved, the nearest monument and when the last kill happened. Click one to zoom straight to it.
  • Kills by scientists, animals, falls and the like don't count. Only player kills.

06Rewind

Drag the Rewind slider in the side panel back to any minute in the last hour, or click Rewind at the top of the map. The whole map goes back to that moment. Players show where they were, or don't show at all if they weren't online. Tool Cupboards, Zorps, locked crates, deaths, crashes and the heatmap all show as they were at that time. Click Live to jump back to now.

While you're rewinding, the map gets an amber border and a badge in the corner with the time you're looking at.

Surge saves the map every 10 seconds while your server is online. The thin bar under the slider shows which minutes have history. A gap means the server or the bot was offline then, and the map tells you nothing was recorded if you rewind into one.

Tip

Got a 'he killed me in safe zone' or 'they were cheating' report? Filter to the player, rewind to the time it happened and you'll see where everyone actually was.

Good to know

Surge only keeps one hour of history. Anything older than that is gone, so check reports while they're fresh. Right after you turn Dynamic Maps on, the slider only goes back as far as Surge has been recording.

07Every setting explained

Admin layers tab: picks which layers the live map starts with. You can still flip them in the viewer, this is just the starting point. Players, Tool Cupboards, Zorps, Deaths, PvP heatmap and Rewind (1 hour) are all ON by default. Turning Rewind off here hides the Rewind button on the live map. Click Save admin layers when you're done.

Player map tab: controls the map your players see on the Surge website (from your server's page). Click Save player map when you're done.

  • Player map enabled (ON by default): switch this off and players get no map at all.
  • Private player data (ON by default): players only see their own stuff. Their own dot, their own Zorp, the TC closest to their Zorp, and deaths they were part of.
  • All player icons (OFF by default): shows every online player's position.
  • All tool cupboards (OFF by default): shows every TC on the server. Only applies when Private is off.
  • Zorps (ON by default): shows every Zorp. Only applies when Private is off.
  • Deaths (ON by default): shows death markers from the last 10 minutes. With Private on, players only see deaths they were involved in.
  • Action area (OFF by default): a soft overlay showing busy parts of the map, based on recent deaths and where players are. It doesn't point at anyone exactly.

Colors tab: pick the colour for player dots, online Zorps, offline Zorps, death markers and the action area. Use the colour picker or type a hex code like #39FF14, then click Save colors. The heatmap always uses its orange to red colours.

08Good to know

  • Monuments, locked crates, supply drops and heli/Bradley crash markers always show on the player map when it's enabled. There's no switch for those.
  • Think hard before turning on All player icons or All tool cupboards for players on a PvP server. It basically hands everyone a radar and a raid target list.
  • Players need to be logged into Surge with their in-game name linked for Private mode to know which dot, Zorp and TC are theirs.
  • When your map changes after a wipe, the old markers and history are cleared and the monuments are mapped again, so the map follows your wipes on its own.
  • There are no made-up markers. Right after you switch it on, the map can be empty for a moment until real positions come in.