Loyalty credits

Premium stores can reward real-money spend with named store credits. Players save them up and spend them on later orders. You set the name, earn rate, worth, and which products credits cannot buy.

01What it does

Loyalty is a Premium store feature. When a player spends real money on your store, they earn credits on that store only. Those credits show at the top of the store when they are signed in, and in the basket they can use some or all of them towards the total.

You choose the name players see, like Credits, Gems or Points. You also set how much real money earns one credit, and how much one credit is worth when they spend it. Example: spend $1 to earn 1 credit, and 1 credit covers $0.10 of a product.

02Turning it on or off

  1. 1Open Store → Store Setup.
  2. 2Find Loyalty credits. This card is Premium only.
  3. 3Switch loyalty on, name the credits, set the earn amount and the spend worth, then save.

You can turn the whole system off any time. Balances stay saved. Nobody earns or spends until you turn it back on. If Premium lapses, loyalty pauses the same way.

03Blocking products

On a product, turn on Block credits if that pack should always be paid with real money. Credits will not cover it, even if the rest of the basket can. Handy for big kits or events you do not want farmed with saved credits.

04How earning and spending works

  • Credits earn from the real money charged, after any credits already used on that order.
  • Management Team free claims do not earn credits and do not spend them.
  • Players can mix credits with PayPal or card. If credits cover the whole allowed total, they check out with no payment page.
  • If checkout is cancelled or expires, reserved credits go back to the player.